Get ready for an exciting experience! In a fun-filled activity, teams will venture into creating patterns as if they were programming robots. Together, we will explore the fascinating concepts of command, execution, and collaboration.
But the fun does not end there! After mastering these concepts, participants will be challenged to unleash their imagination and create captivating scenes using Scratch Junior, inspired by the captivating stories in the book Da minha janela [“From My Window”], by the talented Otávio Júnior.
On top of that, the hands-on challenges will be adjusted to fit the student’s grade level, ensuring a challenging and engaging experience for everyone. Are you ready to embark on this journey of learning and creativity?
Ready for an exciting battle? In this activity, two teams will face each other in a programming logic competition using the Scratch application. But not only that! Using Kahoot, students will make decisions together, choosing the most strategic responses. The most voted alternative will be the team’s choice!
The adrenaline will be rushing, as the first team to complete the challenges will be crowned the winner. It’s time to put your skills to the test, work as a team and lead your group to victory!
Are you ready for this thrilling challenge?
Embark on a journey of discovery and dreams across different worlds! Our workshop offers an experience full of programming challenges, inspired by the poem Janelas que se abraçam [“Windows that Hug”].
Students pair up and start analysing maps to develop strategies and earn points in compelling challenges, with just 3 minutes to act.
Then, we will dive into the programming, with training and testing the carts on the carpet. And finally, it is time for the teams to compete! Are you ready for this adventure of learning and fun?
Get ready for a unique experience! Our hackathon is the place to create amazing projects in record time.
In this exciting activity, pairs, trios or quartets will be challenged to create an engaging game based on an inspiring theme. With the power of Scratch, we will explore every element, from characters to settings, to ensure the result is nothing short of innovative, creative and super fun!
The really cool thing is that the games we create will be displayed in the Arcade category of our Play Library, and the top 10 will win prizes! Are you ready to show what you are capable of and stand out in this competition of creativity and skill?
Futebot [“Footbot”] is a competition that combines a passion for football with a fascination for technology. Divided into three stages, it challenges teams to demonstrate skills in different areas. In the Robot Football stage, pairs compete controlling LEGO robots to score goals against each other. Participants then create football-related animations as a programming challenge in Scratch. Finally, the teams combine creativity and design thinking in a team logo design competition.
This event is a mix of creativity, programming skills and strategy. Each category offers an individual prize and the points added up determine the overall winning pair who will take home the Futebot champion trophy. Come and show your talent!”
In this activity, students use the Scratch app to learn about the movements of the Earth and the Moon. They start by understanding how the Earth spins on its axis – what is called rotation, – causing the day-night cycle. They then explore how the Earth moves around the Sun – what is called translation, – and how this influences the seasons.
After understanding the movements of the Earth, students explore the movement of the Moon around the Earth. They learn about the different phases of the Moon and how it orbits our planet. Using Scratch, students create an interactive simulation of these movements, allowing them to visualise how the Moon’s relative position changes over time.
This activity not only helps students better understand complex celestial movements but also familiarises them with basic programming principles and encourages them to explore science in a practical and fun way.
This activity proposes that participants learn to code with the Scratch language and use it to create animations. Using code remixing and the text transposition process, students produce dialogues and interactive autobiographical materials in Spanish.
Students on the extra course, who learn programming languages through command prompts, will take part in Scratch Day, using the platform to explain concepts related to what they have learned during the course.
Using the creative possibilities of Scratch, they develop applications such as animations, interactive infographics and simulations that make it possible to explain, for example, the relationship between robotics and programming, or von Neumann’s architecture in a clear and playful way.
This analogue activity aims to put into practice the basic parameters of computational thinking, such as demonstrating algorithms through sequences of instructions, just as folding allows us to exercise.
This Elementary School activity will be available throughout the event without the need to enrol and will be open to anyone who wishes to participate.
Using the laser cutter, the students will make a Pacman-shaped base plate with plug-ins and a Pacman character with a rod, both designed in wood. This will be the joystick that will control a Pacman game created in Scratch itself. The purpose of this game is to work on the student’s motor coordination so that they can make fittings quickly and thus win the game. Each fitting in the wood will make the virtual Pacman move in one direction (up, down, right and left).
This will give us another way to showcase the different possibilities that Scratch offers through remixing.
Using a tactile mat controlled by a board called Makey Makey, students will be able to interact with various games created in Scratch.
Want to do something fun? So test your motor skills in this kayak simulator with pool noodles!
Those attending the event will be able to test their reflexes with the classic whack-a-mole game using a customised joystick developed at Porto.
Discover a world of fun and learning in our Play Library! The Play Library is a space where fun meets learning in a playful and creative way.
In this workshop, we will present games and activities from the Scratch platform that families can remix and produce.
In this workshop, we will work with the programming language with ScratchJr blocks to create “Windows that Embrace” and share our feelings.
Let’s use ScratchJr’s visual elements to make our projects even more engaging and exciting.
But the most important thing about this workshop is the opportunity to work together – parents and children – to create something truly special.
In this workshop, we will programme with ScratchJr blocks to create “windows that hug” Let’s explore how ScratchJr’s visual and sound elements can represent our ideas and enable collaboration, sharing, and inspiration throughout the creation process. Together, we will discover the power of programming to create not only interactive projects but also meaningful connections between us.
Get ready for a creative adventure and join us in our workshop! In it, participants will dive into the world of programming with the Scratch language, teaming up with the incredible LEGO WeDo to program a cart and participate in an exciting race on the Brick Racer track.
Learn, create and accelerate towards the finish line! Don’t miss this chance to bring your ideas to life and learn through play!
In this workshop, there will be a team challenge: program the Micro:Bit microcontroller board with Scratch command blocks to count the number of touches on the Buzz Wire maze. The contestant who completes the Buzz Wire circuit with the fewest touches wins!
Welcome to our exciting “Capture the Flag with LEGO Robot” workshop! In this workshop, participants will have the opportunity to explore the world of robotics and programming while having fun playing a classic game! Participants will be given a LEGO EV3 Robot and will be challenged to programme it in Scratch to capture the opposing team’s flag while protecting their own. It is an exciting combination of strategy, programming and teamwork with lots of collaboration and sharing of insights. So, get ready for an exciting journey of technological exploration and teamwork. The adventure is about to begin!
To carry out several missions full of challenges and obstacles, each team must seek creative solutions and program a LEGO Ev3 robot using Scratch to overcome the challenge.
Participants will be able to experiment with various objects that produce music and sounds with a simple touch!
Open space for participants to freely create projects on the Scratch platform
Minecraft game about the story of the Scratch kitten!
Want to do something fun? So test your motor skills in this kayak simulator with pool noodles!
Participate in this analogue activity that aims to exercise the basic parameters of computational thinking, such as demonstrating algorithms in practice, through sequences of instructions that create a folding.
It is a space that will be controlled with a LEGO SPIKE robot via iPad to solve challenges on a mat-shaped board.
In this way, participants will be able to interact freely, performing challenges associated with the spatial coordinates that will make the robot run courses, avoid obstacles and optimize the proposed routes.
With this, we are showing the versatility of the programming language in a ludic exercise that combines logic, robotics and problem solving.
This practice offered to Elementary School will be available throughout the event without the need for registration and it will also be open to anyone who wants to participate.
A workshop divided into three challenges/phases, where parents and students will programme, solve puzzles and explore the programming mat using analogue coding.
In the first phase, participants will have access to Scratch Jr., and their task will be to create a programming code so that the Scratch character can escape the maze.
Advancing to the second phase, families will need to solve puzzles presented via QR Code and use Scratch Jr. to solve the challenges.
In the final phase, families will have to work in pairs to complete the programming mat route using the Scratch command blocks in a logical and creative way.
In this workshop, everyone is invited to create games and animations in Scratch that tell a little about the history of the most famous programming language of all time and the 10 years of Scratch at Colégio Visconde de Porto Seguro. A workshop full of creativity and interaction.
A workshop with many programming challenges. Inspired by the theme “Windows that Hug”, students will participate in challenges using Scratch and LEGO robotics kits.
The activity will be carried out in pairs, and the students will first analyse the mat and determine the best strategy to complete the challenges and score the highest number of points within 3 minutes.
The second moment will be dedicated to programming, training and testing the cart on the carpet. In the last and third moment, everyone will be invited to present their strategies. May the best win!
In this incredible tournament, families and students compete against each other using their knowledge of Scratch and LEGO EV3 through a robot football championship. Creativity and strategy will be the competitors’ greatest allies. Medals will be awarded to the first, second and third place winners.
Participate in this analogue activity that aims to exercise the basic parameters of computational thinking, such as demonstrating algorithms in practice, through sequences of instructions that create a folding.
Have you ever thought about playing Mario using the electricity that passes through you? Take part in this incredible experience.
A Scratch world built entirely in Minecraft. Come and learn a little about the history of Scratch in this fantastic universe.
An arena with obstacles, a maze and an iPad-controlled Sphero. A challenging and strategic activity for participants. Who will be able to escape the maze?
Want to do something fun? So test your motor skills in this kayak simulator with pool noodles!
It is a space that will be controlled with a LEGO SPIKE robot via iPad to solve challenges on a mat-shaped board.
In this way, participants will be able to interact freely, performing challenges associated with the spatial coordinates that will make the robot run courses, avoid obstacles and optimize the proposed routes.
With this, we are showing the versatility of the programming language in a ludic exercise that combines logic, robotics and problem solving.
This practice offered to Elementary School will be available throughout the event without the need for registration and it will also be open to anyone who wants to participate.
In this workshop, we will present games and activities from the Scratch platform that families can remix and produce.
Nesta oficina apresentaremos jogos e atividades da plataforma Scratch para serem remixados e produzidos pelas famílias.
In this fun activity, teams will create navigation patterns for their own participants as if they were programming robots. While 45 students work on the mat, the other 45 will create an animation on the Scratch Jr app focusing on the Olympic Games.
Using basic Scratch commands, students must find the way out of the maze.
In this fun activity alluding to the Olympics, students will create a race track where characters are programmed to be runners.
In this activity, students will create an animation in Scratch that represents the view from their window, adding interactive elements that can be animated or modified with clicks or keyboard commands.
Students must create a football field and make body gestures using the “video detection” extension to score a goal.
Students compete against each other using their knowledge of Scratch and LEGO EV3 through a robot football championship.
Nesta oficina apresentaremos jogos e atividades da plataforma Scratch para serem remixados e produzidos pelas famílias.
Alexander von Humboldt foi um naturalista, geógrafo, explorador e cientista alemão do século XIX. Ele é amplamente considerado um dos fundadores da geografia moderna e um dos mais importantes cientistas da história natural de seu tempo. Humboldt nasceu em 1769 em Berlim, na Alemanha, e estudou em várias universidades europeias, incluindo as de Frankfurt e Göttingen.
Em um divertido intercâmbio criativo, os alunos dos cursos Hack Gaming e Kids Tube se articularão em uma proposta que requer muitas trocas de conhecimento por meio de pesquisas, entrevistas, programação e design de jogos. Venha participar da IV edição do Game Jam Panamby criando jogos a partir de um desafio inspirado na exposição do Instituto Martius-Staden que será revelado no dia do evento. Todos podem participar!
Alexander von Humboldt foi um naturalista, geógrafo, explorador e cientista alemão do século XIX. Ele é amplamente considerado um dos fundadores da geografia moderna e um dos mais importantes cientistas da história natural de seu tempo. Humboldt nasceu em 1769 em Berlim, na Alemanha, e estudou em várias universidades europeias, incluindo as de Frankfurt e Göttingen.
Em um divertido intercâmbio criativo, os alunos dos cursos Hack Gaming e Kids Tube se articularão em uma proposta que requer muitas trocas de conhecimento por meio de pesquisas, entrevistas, programação e design de jogos. Venha participar da IV edição do Game Jam Panamby criando jogos a partir de um desafio inspirado na exposição do Instituto Martius-Staden que será revelado no dia do evento. Todos podem participar!
Limited seats; registration ends on May 19th at 4 pm.