Scratch Day is a scheduled day with numerous activities for all ages. Come to learn and celebrate with us 15 years of creation of the Scratch programming language.
A dynamic Escape Room type where students will decipher puzzles to get around the spaces and look for a way out. The activity will be even funnier with the final challenge that invites students to create an animation with the Scratch kitten and, with that, leave the environment.
In space learn Scratch! Students will be challenged to create animations and games through cards with programming blocks. In this workshop, student tutors will lead the activities and share their experiences.
In this workshop, students will program and control characters in Scratch through interactive sensors of lego WeDo kits.
Game of player interaction with virtual characters using the camera extension (video sensing). The objective of the game is not to let the characters that fall from the sky reach the ground (bottom of the screen).
Team challenge: assemble a physical robot structure using Lego ev3. Program the robot in Scratch so that it can follow a path with obstacles and challenges, and reach the end of the route.
Students will be invited to play the classic Super Mario Bros. developed entirely in Scratch. For this, everyone will have to use a joystick with a microcontroller board.
In this activity students will have to use their logic and math skills to build a program in block language (inspired by Scratch) to make their Spark Robot escape a maze!
Come learn and have fun using technology and programming. In this workshop we will use Robot Dash to solve various challenges. Knowledge, fun and technology together. We wait for you!
Oficinas oferecidas por parceiros. O tema será anunciado em breve.
We will present to teachers how to use the tool both in terms of technical aspects (such as simple navigability) and creative aspects to develop animations and games.
In this workshop we will present games and activities from the Scratch platform to be remixed and produced by families.
Scratch: programming as learning content
In this activity students will be playfully challenged to transform decimal numbers into binary ones.
Using direction signs, learners will guide the Scratch cat through the maze mentally planning the shortest route.
Adaptation of the traditional indigenous boardgame “the jaguar game”
Track game in which learners will follow the path using concepts of computational thinking.
In this game, learners will work in teams and will be challenged to advance squares in a digital boardgame, following teacher’s instructions.
The challenge of this activity will be to program a sequence of movements for a character to climb the stairs to reach the podium.
Conceitos de robótica como eixos e polias serão abordados nesta sequência de atividades por meio da montagem de um protótipo com o Lego WeDo e programação no Scratch.
Students will program games using sensors and variables. For this, they will have to insert characters, scenarios and objects.
Merging virtual and physical programming, students will assemble electronic circuits with the microcontroller board, LEDs and resistors and with Scratch for Arduino (S4A), developing a voting system for a Quiz game.
In this activity we will use Scratch to develop free themed digital games exploring the concept of variables in order to produce a scoring system.
We will work with a robotics kit, from an extension of Scratch, with the purpose of building and programming inclusive robots, which can help people with disabilities in different daily tasks.
In this activity, we will use the concept of the 8 Magic Ball toy related to randomness to execute the commands of the Scratch platform, thus converting analog functionalities to digital through computational thinking.
In this activity we will use the ev3 kit to be commanded through the Scratch platform.
In this way, we will develop playful challenges that use both the mechanisms of EV3 and the resources of Scratch.
We will present to teachers how to use the tool both in terms of technical aspects (such as simple navigability) and creative aspects to develop animations and games.
Teachers will browse the Scratch platform to get acquainted with the games and animations that exist there and will also develop a creation for planning teaching and learning activities.
Scratch’s versatility goes beyond making animations and games, it can also be used for functional prototypes applicable in Maker projects and itineraries.
In this game, students will work in teams and will be challenged to advance spaces on a digital board, following the teachers’ guidelines. Each group will follow the steps and activities that appear along the trail, creating a board at the end.
Create an animation by inserting a scenario and at least two actors. Use the commands necessary for the kitten to reach the other actor (of your choice) and using the recording feature, make a small dialogue.
Challenge: enter more than one scenario.
Create an animation by inserting scenarios and two actors (You and a friend) so you can use the photo and speech bubbles feature. Use the command blocks necessary for the animation.
Display an animation with the initial letter of your name.
With resources explored and others to be discovered, challenging students to unleash their imagination.
Search for a game in the Scratch project bank with a sports theme. From this choice, the student must remix the project and create their own game.
Explore programming resources to create fun projects using Makey Makey in Scratch. Series project theme: sustainability – caring for the health of the planet
Game for the visually impaired using the text to speech extension, the game will have to have sound and information of all game objectives in real time.
Series project theme: inclusion – valuing diversity
In this activity we will use the concept of the 8 Magic Ball toy related to randomness to execute the commands of the Scratch platform, thus converting analog to digital functionalities through computational thinking.
Explore options for using Arduino with Scratch resources. Source of inspiration:
Connect Lego Mindstorm EV3 to Scratch platform / inspiration:
In this activity we will use the ev3 kit to be commanded through the Scratch platform.
The legacy of naturalist Fritz Müller reaches its bicentennial. The biologist and physician is being honored with the exhibition “Fritz Müller: Prince of the Observers”, prepared by the Martius-Staden Institute as part of the celebrations. A pioneer in the factual support for Charles Darwin’s theory of evolution, with relevant research in the field of botany and zoology, collaborating in the proof of the theory of evolution of species, Fritz Müller left an incredible legacy.
Throughout the Game Jam, students will be challenged to create a game from a proposal.
Get to know more about the event:
With Scratch, you can program your own games, animations, and interactive stories — and share your creations with others in the online community.
Scratch helps young people learn to think creatively, reason systematically, and work collaboratively—essential skills for life in the 21st century.
Scratch is a project of the Lifelong Kindergarten group at MIT’s Media Lab. It is available free of charge.